I hope this idea does not seem stupid because I just really love it and I love this game and like seeing even more be put into it. What are your thoughts about this? I am no dev but I feel like these could be added with enough love for Celtic culture as it seems all these groups had slight difference vary in location. I see the Iberians and they seem too different to really be one of the Celtic factions, probably because they aren't supposed to be a Celtic faction. Where the Gaels will be the Gaelic Irish and Scottish of Celtica and we all know they can have quite some different units themselves, I am not sure about buildings however.Īnatolians would be the east celts, east Gauls located situated in what is now turkey, back then surrounded by Greek Territory, they could have more eastern influence while still keeping with being Celtic even in religion, buildings could be radically different and maybe spearmen would be very specialized, adopt the phalanx but I am saying this not understanding Anatolians so much, I just know they were basically eastern living Gauls surrounded by east European cultureĬeltiberians can be sort of related to Iberian faction but actually Celtic and having druids, not sure if buildings would be visually like that of celts or related to what Iberians have but it would be interesting to add celtiberians as a really Celtic neighbor to just the Iberians It would be interesting if we could add these three Celtic factions to the main build to diversify the celts even more It takes place between 500 B.C to 500 A.D. What do you think of this strategy? What are your favorite strategies? is a historical 3D real-time strategy game developed by Wildfire Games. If my invasion fails, but I still have power over the buildings I conquered, I destroy them all in order to cost the enemy resources to rebuild them.
![wildfire games 0 ad wildfire games 0 ad](https://staticg.sportskeeda.com/editor/2021/02/e1bdb-16121570033961-800.jpg)
I get an economic super power with maybe 2-3 CCs, I give those resources I gathered to the AI and they fight for me.Īs soon as I'm only surrounded by allies/neutral players, I will cease any production except maybe 10-15% and invade, together with my allies the remaining enemies.
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Now, I simply build my city, gather a lot of resources, have an army at each enemy-facing side (~20% of my entire population at each side).Īs soon as my allies ask for resources I will give them those resources (Except if two allies of mine are enemies, then the bigger one will get resources) tributes), and try to get ally with each AI I'm neutral. Then I gather 1000 of each resource (For e.g. The sixth alpha version of 0.A.D game has been released, codnamed Fortune, this release comes with hundreds of terrain textures and dozens of sounds, redrawn and added Hellenic units and buildings, implemented unit stances and put in some WW2 fighter planes just to show that the game engine can support flight. My strategy (I play this game for maybe 6-9 months now), is imo really great for singleplayer, multiple AIs:įirst I try to get neutral with as many AIs as possible.